It’s been eighteen years. Eighteen long, agonizing years of waiting, false starts, and whispers in the dark. For a time, I genuinely believed I would be using a cane to walk to GameStop to order Metroid Prime 4. But here we are. The impossible has happened. And, I’m thrilled to tell you, Retro Studios didn't just meet expectations—they dropped a bomb on them and rebuilt something monumental in the crater.
Metroid Prime 4: Beyond is not merely a return to form; it's a defiant statement. It’s a masterclass in atmospheric design, rewarding exploration, and, perhaps most importantly, in respecting the player’s intelligence. This game is a glorious, dense, confusing, and ultimately deeply satisfying labyrinth that will consume your free time and haunt your dreams.
The New Suit: A Symphony of Power
The story kicks off with a bang—a cinematic confrontation with Sylux that lands Samus on the strange, gorgeous planet Viewros. Naturally, you lose your powers in the process (it’s a Metroid game, after all), but what you gain in return—the psychic abilities bestowed by the Lamorn—is what truly sets this adventure apart.
The new psychic powers are not a gimmick; they are woven into the very fabric of the game's design. The Psychic Visor and its companion abilities transform the scanning mechanic from a lore collector's chore into a dynamic tool for world manipulation. Being able to telekinetically shift platforms or—and this is the killer feature—guide your charged shots with the Control Beam is an absolute revelation in combat and puzzle-solving. When you're locked onto a huge boss like Carvex, rapidly redirecting a charged blast to hit three simultaneous weak points while dodging its huge, planar attacks, you realize the combat loop has finally evolved into the sophisticated dance it was always meant to be. It’s a moment of pure, exhilarating gameplay genius.
And let’s talk about the controls. I played the Switch 2 version, and the mouse controls for aiming are so intuitively precise that going back to anything else feels like wrestling with the past. But even with a standard controller, the refined lock-on, the snappy dodges, and the improved Morph Ball maneuvers make Samus feel like the ultimate apex predator she is. It’s buttery smooth.
The World: Viewros Unveiled
Viewros itself is a triumph of environmental artistry. The biomes—from the lush, claustrophobic undergrowth of Fury Green to the blistering, mechanized terror of Volt Forge—are stunning. Even on the base Switch, the game looks incredible, but on the Switch 2 in Quality Mode (4K, 60 FPS), this is arguably the best-looking game Nintendo has ever published. The lighting, the particle effects, the sheer scale of the architecture... it all contributes to an atmosphere of melancholy isolation that is a hallmark of the series.
Now, I have to address the one design decision that gives me pause: the Sol Valley hub world and the Vi-0-La motorcycle. It's a vast, beautiful desert, and riding the psychic motorcycle is undeniably cool. But it creates a structural problem. The traditional Prime interconnectedness, the sense of one massive, breathable organism, is fractured. Instead, you have this big, open-but-mostly-empty space connecting a series of extraordinary, self-contained dungeons. For the love of God, Retro, why the padding? Why is collecting Green Energy Crystals in the desert a main objective? It feels like an attempt to justify an open-world element that the core Metroid Prime structure simply doesn't need, and it adds a bit of needless bloat to the experience.
The Isolation Tax
And then there's Myles MacKenzie. The Galactic Federation engineer who accompanies Samus for a portion of the game. Look, I understand the desire for more narrative and to appeal to a wider audience, but Metroid thrives on its silence and solitude. I found myself grinding my teeth whenever Myles would chirp in with a quip or a tutorial hint. The moment I transformed into the Morph Ball and he dropped a cheesy one-liner, a little piece of the sacred Metroid atmosphere shattered. Samus, the silent, terrifying warrior, shouldn't have a chatty sidekick, even if he provides a narrative link. The isolation is the vibe, man!
Fortunately, the game remembers its roots. The deeper you delve into the self-contained biomes, the more Myles fades into the background, and the more the game leans into that delicious, tense, sci-fi horror atmosphere. The Scan Visor logs, which detail the dying wish of the Lamorn race and the escalating threat of Sylux, are as engrossing as ever, delivering the lore in the perfect, non-intrusive way we expect.
Publisher provided review code.